Robofest 2003 Challenges – “Mission Possible”

 

 

Lego Robot Competition Division

 

Game Abstract

This 2003 competition will simulate a situation in which robots will repair the reactor containment structure in a nuclear power plant.  The first robot is supposed to carry “radioactive shielding” to the containment structure, place it inside, return back to its starting position and tell the second robot to start. The mission of the second robot is to push a concrete barricade up to the containment structure to shut off possible radioactivity from the reactor. Then the robot must return back to its base and stop.  A unique feature of Robofest 2003 is that a part of these missions will be unknown until the day of the competition.

 

Game Objectives

The main goal of this robot game is to complete the entire course without human aid in the shortest time.

 

Fig. 1 A Sample Course

 

Sample Playing Field

Fig. 1 shows a sample playing field.  It is constructed of all-purpose white shelves of size 10”x36” and 12”x36”.  Crates are used to support shelves and a wastebasket with swing-top will simulate a reactor containment structure in trouble.  Please note that the official final shape and length of the playing field for Robofest 2003 will be unknown until the day of competition. One 12”x36 shelf will be used for the track near the reactor containment structure. Details about the playing field construction will be described in the last section.

Robot Qualifications

 

 

Mission Order and Points (total 100 points)

 

For teams succeeding in completing all missions, the total time taken will be the performance winner-deciding factor.

 

1.      Waiting for the start signal: One human player is to position the first robot with “radioactive shielding” (see figure 2) at the first base (see figure 3). This player then presses the “run” button.  The robot will wait for the start signal from the lamp bulb. Simultaneously, another human player is to position the concrete worker robot at the second base and press the “run” button (see figure 4). If both robots are not moving after pressing the run buttons, the team will get 5 points. In case the first robot moves, then the default start method program can be used when the official signal is given. If the second robot moves, then it should be turned off and the default start program is supposed to be used manually when the first robot comes back home. This means that each team may need to develop two programs for each Lego robot, one for the regular start, and the other for the default manual start. A team may declare the use of default start methods in the beginning of the game, if their normal start program is not working. In this case, however, the team will not get the 5 points.

2.      Starting first robot: How the first robot starts is unknown until the day of competition. The only hint is that the lamp in figure 3 will be used to give the signal to the robot. If the robot starts successfully, the team will get 15 points. If the robot fails to start, then you may ask the referee to give the start signal again, or you may use the default start program and will get 2 points.

3.      Passing the junction: When the robot starts, the robot is supposed to follow the line. If the robot successfully passes the junction shown in Figure 8, 5 points will be awarded. If not, then the robot needs to be restarted either using regular method or default method.

4.      Reaching the reactor: If the robot reaches the reactor (see figure 5), which is the edge of the last board, then 2 points are awarded. The edge of the shelf near the structure can be easily identified because a lamp under the shelf is on. If the robot fails to reach the edge, it needs to be restarted either using regular method or default method.

5.      Dumping: The robot then must drop “radioactive shielding” inside the reactor containment structure. If it is successfully dumped into the basket, then 20 points will be recorded. If the robot dumps the shielding anywhere except inside the structure (the shielding must not remain on the robot), then 5 points will be given. The team may restart from the beginning, if they want to get the full 20 points (however, they will lose time…)

6.      Passing the junction: Now the robot is supposed to come back to its first base. If the robot travels back past the junction successfully, then the team will get 2 points. If it fails, then the team may have two choices: either restart the first robot from the beginning or give up the rest of the first robot’s missions and start the second robot manually using the default method program.

7.      Coming back to the first base: If the robot comes back home and touches the line-end block then 2 points will be awarded. The first robot does not need to stop, but must send an IR message(s) to the second robot to trigger the start of the second robot. Since there will be many robots in the gym, the robot needs to send a secret code to the second robot.

8.      Starting second robot: 20 points will be awarded if the second robot begins to push the concrete barricade (see figure 9) after decoding the signal from the first robot (see figure 4). The two robots must not touch each other. In case the second robot does not start properly, the only option is to start it manually by using the default start program.

9.      Passing the junction: If the second robot passes the junction with the barricade, 6 points will be awarded. If it fails, it may restart from step 8.

10.  Placing barricade: If the robot places the barricade ‘entirely’ into the zone as shown in figure 10, then 13 points will be given. The zone is marked with two out-lines as shown in figure 10.  If any part of the barricade is located outside the zone, but on the last board as shown in figure 11, then 5 points will be awarded. It is possible to use time (dead-reckoning) to decide where to stop pushing, but it is highly recommended to use a rotation sensor for better accuracy. If the whole barricade was not placed on the last board, then the team may restart from mission no. 8.

11.  Passing the junction: If the second robot passes the junction and following the line to it home, then 5 points will be marked. If unsuccessful, the robot may be restarted from step 8.

12.  Coming back home of second robot: The entire mission is completed when the second robot returns back to its home and touches the home base end-of line block (see fig. 12). The robot does not need to stop. (2 points)

 

If each mission is restarted, the score earned before cannot be re-earned. However, the team does not lose the points previously earned. Please note that once the concrete barricade is moved and placed in the barricade zone, it cannot be removed by human’s hand. A possible flow chart for this game is shown in figure 13.

 

  

Fig. 2 Radioactive Shielding. Size of the axle is Lego “10”

Fig. 3 Start signal lamp and the first robot position. The back of the robot must touch the line-end block

 

 

Fig. 4 Second Robot Position. Any part of the second robot cannot pass the edge of the second base shelf

 

 

Figure. 5 Reactor Containment Structure. The first robot is about to dump the radioactive shielding.

 

 

 

Fig. 6 Line-end Blocks (Taped on the shelf)

 


Fig. 7 First robot returns home base and sends a message to the second robot, when it touches the line-end block. The gap between the first robot base and second robot base is unknown until the day of competition.

 

 

Fig. 8 A junction from the second base. A concrete barrier is located at the edge of the board. Any part of the second robot cannot pass the edge.

 

 

    

Fig. 9 A concrete block with 4 skids

 

     

Fig. 10 Reactor containment structure, located 2.5” from the end of the shelf. Two out-lines are located 20” from the end of the shelf. Second robot places the barricade in the safe zone. 13 points will be awarded

 

 

Fig. 11 The barricade is not placed in the safe zone, but placed on the last board by the second robot. 5 points will be awarded

 

Fig. 12 The last mission: second robot comes back home and touch the line end block

 

 

Game Rules

                                                                                                                                

 

 

 

Fig. 13 Flow chart of game order
Advanced Robot Competition Division

 

Qualifications

 

Game rules

 

Tips for Handy Board Robots

 

A manual start program using a touch sensor may be necessary for the default start method.

 

Handy Board can send and receive IR signals. However, the default configuration of the Handy Board only has a built-in IR Receiver. In order to transmit IR messages with the Handy Board, you would have to attach an IR Transmitter to the Handy Board IR transmitter port. Fred Martin's book has a detailed description of IR communications with the Handy Board.

 

“Robotic Explorations: A Hands-on Introduction to Engineering”, Fred G. Martin, MIT Media Labs, ISBN: 0-13-089568-7, Publisher: Prentice Hall

Check out: vig.prenhall.com/catalog/academic/product/1,4096,0130895687,00.html

 

Also, it is also possible to do RF communications between Handy Boards: See www.leang.com/robotics/info/articles/serialcom/serialcom.html

 

Handy Cricket has built in IR sender and receiver.

 

 

Robofest 2003 Playing Field Instructions and Purchase List

 

Tracks

Multipurpose white shelves with black line as shown below are to be used. Note that the actual width of the 10"x36" bookshelves you can buy from local stores is slightly less than the specified size. The thickness of the bookshelves is about 5/8".  Black standard electrical tape (width of 0.75") will be taped approximately in the middle of each shelf. The length of the tape outline for the “barricade zone” is 0.5 inches.

One of the following 12x36”s for the shelf on the crates:

Four or five from the following four 10x36” shapes are to be used for the area before the ramp. Note that this means the length of the total path is unknown. The junction from the second base will be made using the same idea for the curves on the shapes below.

 

All the edges of the shelves will be taped together using transparent packaging tape.  If your robot is using Lego skids, make sure they can slide over the tape.

The color of the floor where the shelves will be placed is dark (dark blue). You may use this knowledge for your navigation method. Team members are responsible for catching the robot if it falls off.

 

Purchase list for Lego Robot Division

 

Item

Spec / Description

Quantity

Estimated Unit Price

Estimated Price

Plastic pull chain lamp holder **

Leviton

2

$2.96

$5.92

Easy-to-wire plug **

Leviton

2

$1.87

$3.74

Electrical wire **

 

20ft

$0.13

$2.60

All purpose white shelf*

5/8 thick, Approx. 10”x36”

4 (or 5)

$6.29

$25.16

All purpose white shelf*

5/8 thick, Approx. 12”x36”

1

$7.39

$7.39

Storage Crate*

(You may purchase another one as long as height is same)

Sterilite, 15 1/4"L x 13 3/4"W x 10 1/2"H, 1692, www.sterilite.com

6

$2.00

$12.00

40W Bulb **

GE Softwhite x 4

1

$1.48

$1.48

Standard electrical tape *

Black, PVC tape

1

$1.19

$1.19

Wastebasket *

12 Quart Rnd Swing-Top Wastebasket, 1083 9 1/2"Dia x 18 3/8"H, White or Glacier

www.sterilite.com

1

$3.99

$3.99

 

 

 

Total

$63.47

 * purchased at Meijer                        ** purchased at HomeDepot

 

The following Lego items may be needed

Where to purchase Lego parts

 

 

 

 

 

Official version created on 2-21-03       Copyright 2003 by Chung