Game Rules for Robofest 2000 RoboRace

Mission Objectives

To build the fastest autonomous robot that will follow an unknown path (made of white bookshelves and black line on the surface), detect the end of the path, and return back to home.

Game Rules

(Fig. 1) Starting position

(Fig. 2) Approaching dead end

Constructing and Programming

Constructing Playing Field

(Fig. 3) Making a curve, counterclockwise

(Fig. 4) Making a curve, clockwise


The Robo Race game was created by Dr. Chan-Jin Chung at Lawrence Technological University in December of 1999. You may use the same game rules for your events, but acknowledgement to the inventor of the game at Lawrence Tech. University is requested.

Copyright © 2000 by Chan-Jin Chung