Robofest 2004 Challenge for College Teams – “Obstacle Challenges”

 

Game Abstract

The 2004 competition will simulate a situation in which an autonomous unmanned laptop robot vehicle must navigate around various obstacles while staying in between two dashed lines.

 

Game Objectives

The main goal of this game is for the robot to complete the entire course without human intervention or assistance in the shortest amount of time.

 

Obstacle Race Course

The track will be setup inside the gym on a dark blue tarp. The length of the track is unknown. The track width will be approximately 4-7 feet. The width of the white line is approximately 2 inches. A sample track with two dashed lines is shown in figure 1.

 

Fig. 1 A Sample Course

 

The course will include the following obstacles: 5-gallon white pails, full size orange and white construction barrels, white 42 quart round swing top wastebaskets, and orange construction cones. There will also be a ramp for robots to climb up and down. In order to simulate sunlight, there will be (halogen) lamps and strobe lights over the ramp and white lines. The robot must turn around at the end of the course when it sees the yellow U-turn signal and return back home. The robot must not touch the obstacles. The clearance to pass the obstacle should be greater than or equal to 4.5 feet.

 

Laptop Robot Specifications

 

Game Rules

 

 

Official version created on 2-12-04     chung